Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$335.70

0 Likes 0 Comments
Avg. CMC 2.78
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
3 Arboreal Grazer
$0.11 Creature - Beast
4 Elvish Rejuvenator
$0.04 Creature - Elf Druid
4 Hydroid Krasis
$1.58 Creature - Jellyfish Hydra Beast
Instant (4)
4 Growth Spiral
$0.32 Instant
Sorcery (10)
4 Circuitous Route
$0.80 Sorcery
2 Grow from the Ashes
$0.20 Sorcery
4 Scapeshift
$21.15 Sorcery
Enchantment (2)
2 Prison Realm
$0.06 Enchantment
Planeswalker (4)
4 Teferi, Time Raveler
$5.94 Legendary Planeswalker - Teferi
Land (29)
1 Azorius Guildgate
$0.06 Land - Gate
1 Blast Zone
$0.32 Land
1 Blossoming Sands
$0.07 Land
3 Breeding Pool
$15.88 Land - Forest Island
1 Field of Ruin
$0.18 Land
4 Field of the Dead
$23.98 Land
2 Forest
$0.09 Basic Land - Forest
2 Hallowed Fountain
$8.10 Land - Plains Island
1 Hinterland Harbor
$1.00 Land
2 Island
$0.09 Basic Land - Island
1 Plains
$0.09 Basic Land - Plains
1 Selesnya Guildgate
$0.05 Land - Gate
1 Simic Guildgate
$0.14 Land - Gate
1 Sunpetal Grove
$2.68 Land
2 Temple Garden
$10.52 Land - Forest Plains
1 Temple of Malady
$0.30 Land
2 Temple of Mystery
$0.17 Land
1 Thornwood Falls
$0.09 Land
1 Tranquil Cove
$0.06 Land
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
3 Deputy of Detention
$0.22 Creature - Vedalken Wizard
2 Knight of Autumn
$0.37 Creature - Dryad Knight
Instant (9)
3 Aether Gust
$0.16 Instant
3 Dovin's Veto
$3.35 Instant
3 Veil of Summer
$5.37 Instant
Sorcery (1)
1 Finale of Glory
$0.95 Sorcery
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
The deck is completely built around Field of the Dead, and can often win even without Scapeshift. Once you have a Field or two out, all of your mana ramp makes zombies while upping your mana count, and those plus Hydroid Krasis can easily close games.
If you do have Scapeshift, things get wild. You want to get Field of the Dead plus six other unique lands, so if you sac eight lands, that’s two Fields, nine is three, and so on. Here’s a handy zombie math guide:
7 lands = 7 zombies
8 lands = 16 zombies
9 lands = 27 zombies
10+ lands = TOO MANY ZOMBIES
This deck is hard to interact with, super powerful, and incredibly fun to play. There are many more tips and tricks in my tournament report, which is coming to ChannelFireball soon, so be sure to check it out.
As for me, I’m heading to Barcelona for the Mythic Championship. I’ve got momentum from my GP win, and I’m feeling great about the tournament.
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